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Gaming
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speech recognition
2000s toys
2001 introductions
automatic identification and data capture
computational linguistics
computer accessibility
computing
history of human–computer interaction
home video game consoles
machine learning task
microsoft video game consoles
sixth-generation video game consoles
user interface techniques
xbox (console)
media
2000 establishments in china
american inventions
android apps
apfs
apple
apps
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author_name|lawrence bonk
baidu
baidu research
chinese websites
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computer keyboards
computing input devices
culture
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deep learning
file system
flexible electronics
gaming
internet companies of china
internet properties established in 2000
internet search engines
keyboard
What
new
6
×
speech
6
×
text
6
×
feature
game
launches
players
voice
xbox
accessible
accidentally
accuracy
added
adds
advances
alike
amusing
app
appeared
apps
associate
baidu
baidu’s
based
beginning
better
big
blind
bug
called
challenging
change
character
come
complete
computing
controls
crown
cues
despite
Language
unset
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